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DXMesh Exporter for L3DT
-- Section: DXStudio Goodies --

mk_L3DTio_DXStudio: A L3DT exporter for *.dxmesh

L3DT by Bundysoft is a nice application for the generation of large 3D terrains (L3DT = Large 3D Terrains).
This is a L3DT plugin to export to DXStudio's mesh format '*dxmesh'. It uses Worldweaver's DXMeshAPI 1.0 and Bundysoft's Plugin API 2.7.1.

To install, place the files mk_L3DTio_DXStudio.zeo and DXMeshAPI.dll into to the Extension folder of L3DT (e.g., 'C:\ Programme\ Bundysoft\ L3DT Standard 2.7\ Extensions') and load the new plugin via the extension manager. When having a height field active (step 2 in terrain creation), you should now be able to export to *.dxmesh.

This is BETA status. The source code (a complete MS VC++ .net project actually) is available for download, too. Credits to all those available plugin demos and code examples at Bundysoft, as well as to DXStudio's DXMesh API programmers.

There is only the option to export to a dxmesh (UVs should be set, but no texture. Normals are all pointing 'straight up'). No loading, and no mosaic (tiled terrain) at all. Feel free to add those functions to the code provided below.




Download

Description File Filedate Size Remarks
L3DT plugin 'mk_L3DTio_DXStudio' mk_L3DTio_DXStudio_runtime.zip 10/3/2009 261 KB The compiled plugin 'mk_L3DTio_DXStudio.zeo' and DXStudio helper dll 'DXMeshAPI.dll'.
mk_L3DTio_DXStudio VC++ .net Project mk_L3DTio_DXStudio.zip 10/3/2009 15.7 MB The complete project source, including 'DXMeshAPI 1.0' and 'Plugin API' files.



 
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