A position pass will give us additional information when rendering a picture. Now, we also get the world space position of each rendered pixel (or, to put it in other words: “we know the position in world space that made this pixel the color that it has”).
Later on, this information can be used for depth comparisons of the 2D render picture in 3D setups (at least, this is what I’m doing with it).
Please see the C4D render setup screenshots below, and check their docs for ‘position pass’.