2D with Depth – again
This is my 2nd take on “Rendering 2D-Images with Depth in Unity“. Although the first concept did work to some
Continue reading...This is my 2nd take on “Rendering 2D-Images with Depth in Unity“. Although the first concept did work to some
Continue reading...Out of interest, I searched the net on how those people from Obsidian made that great graphics for Pillars of
Continue reading...One day, I was thinking about how one would get a “huge hexagon map” to work in Unity3D (might it
Continue reading...