typedef unsigned char DX::byte |
typedef unsigned int DX::uint |
enum DX::DXError |
enum DX::DXMapCombine |
enum DX::DXMapType |
enum DX::DXReflectionType |
This controls the reflection properties of this material.
None : This material will not reflect anything and will be rendered normally.
Environment : This material will reflect the current environment map of the scene.
Cubic : This materal will reflect the other objects in the scene in realtime.
Reserved : This is used internally, and should not be specified.
DXMESHEXPORT void DX::CleanID | ( | char * | id | ) |
DXMESHEXPORT DXColor DX::CreateColor | ( | byte | a, | |
byte | r, | |||
byte | g, | |||
byte | b | |||
) |
DXMESHEXPORT DXMatrix DX::CreateMatrix | ( | float | m[16] | ) |
DXMESHEXPORT DXMatrix DX::CreateMatrix | ( | float | m00, | |
float | m01, | |||
float | m02, | |||
float | m03, | |||
float | m10, | |||
float | m11, | |||
float | m12, | |||
float | m13, | |||
float | m20, | |||
float | m21, | |||
float | m22, | |||
float | m23, | |||
float | m30, | |||
float | m31, | |||
float | m32, | |||
float | m33 | |||
) |
DXMESHEXPORT IDXModel* DX::CreateModel | ( | ) |
DXMESHEXPORT IDXModel* DX::CreateModelFromFile | ( | const wchar_t *const | filename | ) |
DXMESHEXPORT DXRotation DX::CreateRotation | ( | float | x, | |
float | y, | |||
float | z, | |||
float | w | |||
) |
DXMESHEXPORT DXSkinVert DX::CreateSkinVert | ( | uint | index, | |
float | weight | |||
) |
DXMESHEXPORT DXUV DX::CreateUV | ( | float | u, | |
float | v | |||
) |
DXMESHEXPORT DXVector DX::CreateVector | ( | float | x, | |
float | y, | |||
float | z | |||
) |
DXMESHEXPORT void DX::DestroyModel | ( | IDXModel * | model | ) |
DXMESHEXPORT uint DXMCALL DX::DXMeshAPIVersion | ( | ) |
DXMESHEXPORT const char* DX::TranslateCombine | ( | DXMapCombine | combine | ) |
DXMESHEXPORT const wchar_t* DX::TranslateStandardMap | ( | DXStandardMapType | type | ) |
DXMESHEXPORT bool DX::ValidateID | ( | const char * | id | ) |
const DXMatrix DX::IdentityMatrix = CreateMatrix(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1) |