, including all inherited members.
AddFace(uint v0, uint v1, uint v2, uint material, IDXFacePtr *out=0)=0 | DX::IDXMesh | [pure virtual] |
AddMaterialMap(const char *materialName, bool allowDuplicate, uint *out=0)=0 | DX::IDXMesh | [pure virtual] |
AddMaterialMap(uint index, bool allowDuplicate, uint *out=0)=0 | DX::IDXMesh | [pure virtual] |
AddVertex(const DXVector &vector, const DXVector &normal, uint uvCount=0, const DXUV *uvs=0)=0 | DX::IDXMesh | [pure virtual] |
ClearFaces()=0 | DX::IDXMesh | [pure virtual] |
ClearMaterialMaps()=0 | DX::IDXMesh | [pure virtual] |
ClearVertices()=0 | DX::IDXMesh | [pure virtual] |
CreateSkin(IDXSkinPtr *out=0)=0 | DX::IDXMesh | [pure virtual] |
DestroySkin()=0 | DX::IDXMesh | [pure virtual] |
GetFace(uint index, IDXFacePtr *out) const =0 | DX::IDXMesh | [pure virtual] |
GetFaces(uint start, uint count, IDXFaceArray out) const =0 | DX::IDXMesh | [pure virtual] |
GetFaces(IDXFaceArray out) const =0 | DX::IDXMesh | [pure virtual] |
GetFileBinding() const =0 | DX::IDXHasFileBinding | [pure virtual] |
GetGroup() const =0 | DX::IDXGroupOwned | [pure virtual] |
GetMaterialMap(uint index, uint *out) const =0 | DX::IDXMesh | [pure virtual] |
GetModel() const =0 | DX::IDXModelOwned | [pure virtual] |
GetNumFaces() const =0 | DX::IDXMesh | [pure virtual] |
GetNumMaterialMaps() const =0 | DX::IDXMesh | [pure virtual] |
GetNumUVChannels() const =0 | DX::IDXMesh | [pure virtual] |
GetNumVertices() const =0 | DX::IDXMesh | [pure virtual] |
GetSkin(IDXSkinPtr *out) const =0 | DX::IDXMesh | [pure virtual] |
GetUserData() const =0 | DX::IDXUserData | [pure virtual] |
GetVertex(uint index, IDXVertexPtr *out) const =0 | DX::IDXMesh | [pure virtual] |
GetVertices(uint start, uint count, IDXVertexArray out) const =0 | DX::IDXMesh | [pure virtual] |
GetVertices(IDXVertexArray out) const =0 | DX::IDXMesh | [pure virtual] |
Optimize()=0 | DX::IDXMesh | [pure virtual] |
RemoveFace(IDXFacePtr face)=0 | DX::IDXMesh | [pure virtual] |
RemoveFace(uint index)=0 | DX::IDXMesh | [pure virtual] |
RemoveFace(uint start, uint count)=0 | DX::IDXMesh | [pure virtual] |
RemoveMaterialMap(const char *materialName)=0 | DX::IDXMesh | [pure virtual] |
RemoveMaterialMap(IDXMaterialPtr map)=0 | DX::IDXMesh | [pure virtual] |
RemoveMaterialMap(uint index)=0 | DX::IDXMesh | [pure virtual] |
RemoveMaterialMap(uint start, uint count)=0 | DX::IDXMesh | [pure virtual] |
RemoveVertex(IDXVertexPtr vertex)=0 | DX::IDXMesh | [pure virtual] |
RemoveVertex(uint index)=0 | DX::IDXMesh | [pure virtual] |
RemoveVertex(uint start, uint count)=0 | DX::IDXMesh | [pure virtual] |
SetMaterialMap(uint index, uint materialIndex)=0 | DX::IDXMesh | [pure virtual] |
SetMaterialMap(uint index, IDXMaterialPtr material)=0 | DX::IDXMesh | [pure virtual] |
SetMaterialMap(uint index, const char *materialID)=0 | DX::IDXMesh | [pure virtual] |
SetNumUVChannels(uint numChannels)=0 | DX::IDXMesh | [pure virtual] |
SetUserData(void *userData)=0 | DX::IDXUserData | [pure virtual] |