Personal projects, programming experiments, hobbies, and random discoveries
6.2026: A 1st Person Point&Click Adventure, created with Godot and AI
In a nutshell, this is about "Godot + AI + Me creating a 1st Person Point&Click Game Prototype". Inspired by Tim Rachor's great Zarathustra game, I created a 1st Person Point&Click game as vertical slice. The main goal was to use as much AI assistance as needed (not: as much as possible)...
5.2026: Mikoweb.eu Site Changes — Again
After moving everything to WordPress back in 2016, I’m now changing this once again. I’m switching to static webpages to reduce the site’s vulnerability. In fact, my WordPress installation was recently hacked, supposedly due to a plugin exploit. The site’s content will slowly reappear over the next few weeks...
3.2026: PoC: Interactive Game-on-the-Wall with Livestream
You might know about the Re.Light International Light Art Festival here in Regensburg, where light art projects are shown on house walls, on or in churches and elsewhere. As a visitor, one can walk through the city...
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11.2025: mkRelay – A simple wss Relay Server for Godot
This time, it’s “something with Godot“. When I saw that more teams at a local game jam were using Godot than Unity, I knew it was time. I’m late to the party anyway. The game engine and editor are very mature...
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9.2024: The OneButton MiniGames Exibit Thing
In the spring of 2024, our local GameDev club (GDR) was offered to create a “game related” exhibition in one of the city’s art galleries. This so called “smallest gallery” is located in Regensburg’s Degginger, one of the creativity hubs here...
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10.2023: A Take on Haxe/Flixel
If you google for “Haxe”, you might encounter pictures of dead animals’ legs, roasted and presented on a dish. Especially in Bavaria, where I live. But fear not, this post isn’t about grilled pork! The search engine of your choice brings up other meanings for “Haxe...
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8.2021: Sleeper Beat: A GameJam Entry
The first Regensburg 48h GameJam (organized by GameDev Regensburg e.V.) was held from August 13 to 15, 2021. It took place at the Prüfeninger Schlossgarten – a really nice location. All started on Friday afternoon (theme announcement) and ended Sunday afternoon after ...
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6.2020: Schafkopf-Runde Vortual Tabletop
This is a Virtual Tabletop (VTT) for playing the german card game Schafkopf (sheepshead) – with 4 human players and game types of 6 or 8 dealt cards. Link to the (german text only) sub-website with game access...
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4.2020: Weisswurst-Simulator
For all those missing the “beergarden and weisswurst (white sausage) experience”: The Weisswurst-Simulator! A must-visit during Corona lockdown times! Or, well, maybe not. This is part of my venture into web programming and JS/JQuery usage...
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2.2020: Build The Pyramid
This is a browsergame client/server tech concept. When playing Forge of Empires (FoE), I wondered how this type of game works and how they “did things”. So, decided to roll a small similar application of my own. You can try it out...
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11.2019: Simple Slot Machine
Graphics apps or games for mobile can be distributed by app store or – more easily – by just offering a webbrowser based solution. Ok, webbrowser based applications do not integrate into the phone services (e.g. access contact data, use camera and such), and the...
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10.2019: kWhClicker
kWhClicker is a little fun project, trying to recreate the “gameplay” of clicker/idle games with Unity. Until recently, I didn’t even know this type of games does exist. So, wanted to check how it could work...
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1.2019: 2D with Depth - again
This is my 2nd take on “Rendering 2D-Images with Depth in Unity“. Although the first concept did work to some extent, I found it to be a tad complicated. Especially, when camera movement and larger maps are on the list. So, here is a somewhat different approach.
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6.2017: HextileCraft?
Just added a video of my Unity3D test app “Possible Minecraft with Hexagon Blocks” to the youtube channel. It uses a concept similar to my Geometry Shader. In this version, only one ‘place holder’ vertex per block is sent to the gfx card (or discarded if block not visible). Then, the rest is built by the shader.
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3.2017: Fallout Shelter’ish
Ever played Fallout Shelter? Well, you should, IMHO. It is an addictive little base building game (available on mobile and PC/XBox) – with cute graphics on top. As FS was done with Unity, I thought I could (at least, partially) re-create the game play, ...
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9.2016: 2D with Depth
Out of interest, I searched the net on how those people from Obsidian made that great graphics for Pillars of Eternity. According to this (and other sources), they compose the backgrounds in a 3D modelling program, then create a pre-rendered picture with depth information export, then
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9.2016: OpenEXR Converter
ConvertEXR is a little tool for converting C4D position_pass exports (OpenEXR format) to custom *.txt or *.bin formats. Made it for my own use, as I had some resolution issues when directly importing EXR files into Unity3D. Now, I’m
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9.2016: Mods Collection
This is a small collection of older game mods, made by yours truly.
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9.2016: Fischerprüfungen [Legacy] [German Text]
Von 1999 bis 2014 konnte man auf mikoweb (früher: “MiKo´s Fischerpage”) die jeweils aktuellen Prüfungsfragen der Fischerprüfung in Bayern herunterladen.
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7.2016: DirectX8/9 Proxy-DLL
Ever wanted to paint your own graphics (or text) on top of a DirectX application (e.g., to show TeamSpeak informations, or a self-created map, within a game )? Then, the solution discussed later on might be of help for you. By using a “proxy-dll”, calls to DirectX can be intercepted, ...
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10.2013: C4D HexMap Script
This is a small venture into C4D’s Python scripting (once again, to see ‘how stuff works’). The provided script will read in a hex map definition file, saved from my ‘HexMapCreator’ application and create an UV-mapped hex map object (and text info file) from it....
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9.2013: Jumpgate Legacy
Jumpgate (aka JG; Jumpgate Classic JGC) was a space MMOG by Netdevil, running from 2001 to 2012. During that time, I had a website (“www.myrotacol.net”) up for game related topics and tools (mostly dealing with ingame asteroid mining and a tool called JGRotPro)...
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2.2013: C4D Test Scene Render
A Cinema 4D scene, done for training. There is only the rendering available here (no source file).
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12.2012: Geometry Shader
One day, I was thinking about how one would get a “huge hexagon map” to work in Unity3D (might it be defined by height maps or a procedual seed). Furthermore, the tiles there (actually, their type = height and texture) should be changeable dynamically during gameplay...
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7.2012: Ugaah on Intel’s AppUp [Legacy]
As of 12/2011, I subscribed to Intel’s AppUp Developer program (which is closed by now). To see how the work flow is all about (and get a bit into html5/canvas), I submitted a small free web app (using their ‘AppUp encapsulator beta’ online feature; see below). One could...
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4.2012: Max Blume 1897 [German Text]
Im Jahre 1897 erschien ein kleines Büchlein mit dem Titel “Die Bauchrednerkunst” in der fünften Auflage.
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7.2012: L3DT FBX Plugin
L3DT by Bundysoft is a nice application for the generation of large 3D terrains (L3DT = Large 3D Terrains). This is a L3DT plugin to export to Autodesk’s fbx file format. It uses the FBX SDK2012.1 and Bundysoft’s Zeolite API 2.9.8...
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12.2010: DXStudio Ventures [Legacy]
Quote: “DX Studio is a 3D editing + engine suite for Windows XP/Vista/7/8/10. It was most popular between 2005 and 2010, but can still be a useful tool for creating interactive 2D+3D on Windows”. This is a collection of applications I made with DXStudio...
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2009/2010: Carrara Models
Before switching to C4D, I made some 3D Models with Carrara....
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8.2009 Chartlink Creator [Legacy]
A fast crafted single-purpose dialog application that helped me creating links for the Google Chart API (which is switched off by now). Especially (and only) for showing a pie-chart with the results of a survey, having one question and five answers max...
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4.2009 HexMap Creator
With this program, you can create, edit, save and load maps for tile-based games that use hexagon maps. These maps can be exported as a mesh to MS DirectX (*.x ASCII) and DXStudio’s *.dxmesh files...
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6.2008 TokenBuilder (3DGS)
This is a test application to learn the use of 3DGamestudio by Conitec (A7 Special Edition, in my case). The ‘game’ simulates playing with wooden tokens of different shapes...
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12.2006 Irrlicht Extensions
Irrlicht – a 3D Engine – is free, cross-platform and open source. See https://irrlicht.sourceforge.net/
I made some extensions for my own use...

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10.2006 MiKoChess (Irrlicht)
MikoChess is another “game design study” I did to learn the basics of game programming (using the Open Source Graphics Engine “Irrlicht3D”, the 3D modeller Milkshape3D and other tools). This time, it is a graphical frontend for a chess...
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3.2006 ChaseMe (Irrlicht)
Chase-Me was inspired by the german board game “mensch aergere dich nicht” (eng: “don’t worry”) by Schmidt Spiele GmbH, Berlin...
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1.2005 Kombucha [German Text]
Vereinfacht gesagt, entsteht Kombucha-Tee nach dem folgenden Schema: “Koche starken Tee, wirf den Kombucha-Pilz hinein, lasse das ganze ca. eine Woche vor sich hingären, und trink´ dann das so entstandene Gesöff”...
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10.2004 Building a Webserver
Once upon a time, I built my own webserver and had it stored to a remote housing location. This is a report of what I did – back then, in 2004…
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7.2003 Well-O-Mat [German Text]
Dieses Programm soll bei der Kostenkalkulation von Produktionsteilen unterstützen. Entstanden ist es aus dem Wunsch heraus, Herstellkosten von Drehteilen schnell und nachvollziehbar zu ermitteln. Sicher lässt sich die Anwendung jedoch auch auf andere Bereiche der Produktion ausdehnen.
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2.2002 Oak Island [German Text]
“Eine Schatzsuche, die vor über 200 Jahren begann und immer noch andauert. Viele Menschen verloren dabei ihr Vermögen, manche den Verstand und einige sogar das Leben...”
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1.2002 Angeln in den USA [German Text + Translation]
Angelo verfasste exclusiv für mikoweb (früher: “MiKo´s Fischerpage”) einen Beitrag über das Angeln / den Angelschein in seiner Heimat, den USA. Zuerst der Originaltext, dann eine gewagte Übersetzung von mir. Der Beitrag ist schon ziemlich alt – bitte beachten, dass...
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