6.2026: A 1st Person Point&Click Adventure, created with Godot and AI
In a nutshell, this is about "Godot + AI + Me creating a 1st Person Point&Click Game Prototype". Inspired by Tim Rachor's great Zarathustra game, I created a 1st Person Point&Click game as vertical slice. The main goal was to use as much AI assistance as needed (not: as much as possible)...