A C4D (Cinema 4D) Python script (tested with R15) for creating a hexagon map object. See and download here.
Server Move completed 5/20/2013 - Section: none
As a follow-up to the Netdirekt takeover by LeaseWeb, they're going to switch off my vServer soonish. So, a move was necessary. We are now hosted at Prosite.
C4D Test Scene Render 2/11/2013 - Section: Models/Renders
There is a render output of a Cinema4D test scene available here. I'm still at beginner level with that program (and half of the models used in the render aren't even made by myself). Nevertheless, it is quite impressing what C4D can produce (imho). Btw, some nice tutorials over there at psd-tutorials.de.
Unity3D v4 Geometry Shader Test 12/16/2012 - Section: Unity3D
My first test case of Unity's new v4 feature "geometry shaders" can be found here. It deals with the creation of (rather large) hex tile maps (like, for e.g. strategy games). Based on a programmatically created low-poly mesh and a heightmap, the geometry shader adds more vertices and triangles - thus moving work from the CPU to GPU. The shader code is probably quite ugly (and Direct3D11 only). Nevertheless, seeing what these new options can do is quite exciting.