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GPP Source Experimental Update
1/18/2015 - Section: Proxy-Dll

The source of the DX9 GPP package has been updated (again). Quite experimental for now (and still crashes with some DirectX SDK samples and other apps), but you might want to give it a try. Change log:

- Removed GPHook.dll from package, as not in focus of this project
- Statically linked MFC to gpcomms (no external mfcXX.dll anymore)
- Created 32 and 64 bit compiles
- Moved project to VS2013
- Moved all code from MB to UNICODE
- Simplified the demo (not using key hook anymore, just predefined buttons)
- Added 32 and 64bit Unity test apps (windowed)
- Bugfix of text carry over in ML/SL (was preventing correct clearing of text)
- Changed detection of DX Surface size to work with windowd app
- Changed screenshot creation to work with windowed app

For download, see here (go to bottom). Use at own risk.

 
GPP Source Updated
1/7/2015 - Section: Proxy-Dll

The source of the DX9 GPP package has been updated, trying to adapt to DirectX SDK (June 2010) - mainly, Direct3DCreate9Ex. Also, added a simple Unity3D test application. For download, see here (go to bottom). Use at own risk.

 
Server Move completed (2)
5/30/2014 - Section: none

A year after moving to a vServer, the site is now again located on a dedicated box. AMD dual core, disk HW raid, 4gig RAM. Enough to play with. We are now hosted at Hetzner.

 
C4D Hexmap Script
10/4/2013 - Section: Models/Renders

A C4D (Cinema 4D) Python script (tested with R15) for creating a hexagon map object. See and download here.

 
Server Move completed
5/20/2013 - Section: none

As a follow-up to the Netdirekt takeover by LeaseWeb, they're going to switch off my vServer soonish. So, a move was necessary. We are now hosted at Prosite.

 
C4D Test Scene Render
2/11/2013 - Section: Models/Renders

There is a render output of a Cinema4D test scene available here. I'm still at beginner level with that program (and half of the models used in the render aren't even made by myself). Nevertheless, it is quite impressing what C4D can produce (imho). Btw, some nice tutorials over there at psd-tutorials.de.

 
Unity3D v4 Geometry Shader Test
12/16/2012 - Section: Unity3D

My first test case of Unity's new v4 feature "geometry shaders" can be found here. It deals with the creation of (rather large) hex tile maps (like, for e.g. strategy games). Based on a programmatically created low-poly mesh and a heightmap, the geometry shader adds more vertices and triangles - thus moving work from the CPU to GPU. The shader code is probably quite ugly (and Direct3D11 only). Nevertheless, seeing what these new options can do is quite exciting.

 







 
Computer
Ugaah (Web) on AppUp
L3DT FBX Plugin
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Well-o-Mat  german text
Building a Webserver
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Unity v4 Geom. Shader
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Summer'09 Competition
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CannonModule
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