Just finished a browser game tech concept, recreating a few of the ‘Forge of Empires’ gameplay features. You can build some houses/factories, produce goods and finally “Build The Pyramid”. It is a client/server implementation with Unity (client) and php scripts on server.
See here (“Unity” section).
See here (“Other Stuff” section).
Tried to create a “Clicker Game” for the ecology-minded. Click for a green and better world, click for solar power! Added to the “Unity3D” section. Link
2D with Depth – again has been added to section “Unity3D”. Another take on rendering 2D graphics with depth info and combining it with 3D objects. Link
Added a video about possible “Minecraft with Hexagon Blocks”. However, building with Hextiles isn’t as fun as using cubes, imho. Link
FalloutShelter’ish has been added to section “Unity3D”. A testcase with focus on room building and avatar movement – trying to recreate the Fallout Shelter look and feel. Link
A reference entry to ETS2 Local Radio has been added to the “DirectX Proxy-Dll” section. Link
Rendering2D with Depth has been added to section “Unity3D”. Tried to do what Obsidian did with Pillars of Eternity: Render 2D graphics with depth info. Link
ConvertEXR has been added to section “Cinema4D”. This is a a little tool for converting C4D position_pass exports (OpenEXR format) to custom *.txt or *.bin formats. Link
After running on a self-built custom CMS for many years, mikoweb.eu got restructured and has now moved to a WordPress installation. I’m still playing with themes, format options, plugins and such.
All the data should still be there – just at different locations now (sorry for that). Please check out the menu to the left.
(the old layout.RIP)